Post by Sora on Feb 13, 2005 3:50:32 GMT -5
Combat Rules
Taking up the powerplaying, time with counter examples for easier understanding.
Example:
"Player aims a powerful punch at Users face, sending him flying."
ANALYSE: ok as you can see, he is inforcing his hit. Including "sending him flying" is a typical example.
try use a sentence like:
"Player aims a powerful punch at Users face, ATTEMPTING to send him flying."
ANALYSE: here this is fine. You are just saying what your attempting to do. Not forcing it to hit.
In overall;
Do never say you actually hit. It is the defending player that decides if it hits, where it hits (not out of habit though...) and how much damage it does (what type and such).
Saying things like "attempting, aims, trying" and such is very good.
When saying;
"Attempts to send him flying...."
"Aiming for the leg...."
"Trying to trip...."
and so on, your telling your opponent ooc what your planning,
what type of attack and so. It also makes it easier for the opponent to determinate how easy/hard it is for him/her to dodge.
PLAY NICE!
If youve fought a powerplaying character before, you know how
annoying it is when they seem to be all godlike and dodge every single attack in some miracular way, while yourself have been hit several times.
Not really a rule, but a tip;
Try get hit once in a while. If your evening the damage
(if the players are of same level of course) it will be more fun.
Think...
When you want to dodge an attack, think. Is it possible for me
to dodge it? Some people just write out: **** dodges the punch...
But if your nailed to the ground and still dodges... something
is wrong.
Taking up the powerplaying, time with counter examples for easier understanding.
Example:
"Player aims a powerful punch at Users face, sending him flying."
ANALYSE: ok as you can see, he is inforcing his hit. Including "sending him flying" is a typical example.
try use a sentence like:
"Player aims a powerful punch at Users face, ATTEMPTING to send him flying."
ANALYSE: here this is fine. You are just saying what your attempting to do. Not forcing it to hit.
In overall;
Do never say you actually hit. It is the defending player that decides if it hits, where it hits (not out of habit though...) and how much damage it does (what type and such).
Saying things like "attempting, aims, trying" and such is very good.
When saying;
"Attempts to send him flying...."
"Aiming for the leg...."
"Trying to trip...."
and so on, your telling your opponent ooc what your planning,
what type of attack and so. It also makes it easier for the opponent to determinate how easy/hard it is for him/her to dodge.
PLAY NICE!
If youve fought a powerplaying character before, you know how
annoying it is when they seem to be all godlike and dodge every single attack in some miracular way, while yourself have been hit several times.
Not really a rule, but a tip;
Try get hit once in a while. If your evening the damage
(if the players are of same level of course) it will be more fun.
Think...
When you want to dodge an attack, think. Is it possible for me
to dodge it? Some people just write out: **** dodges the punch...
But if your nailed to the ground and still dodges... something
is wrong.